Dapo Oni Thesis

/Exploration /Input /Output


Things that I’m curious about focusing on for thesis, and other initial thought starters. 

It would be nice if experience design had a more concrete meaning because a digestible way of understating experience design is missing.
Initial Thoughts –
  • Designers should be able to take on careers that do not limit them to one specific skill
  • Experience Designers should function at the intersection of design, strategy, business, and production
  • What should the experience designers be concerned with outside of work?
  • You can’t talk about experience design without involving architecture, technology, science, fashion , and other industries
  • This allows multi-desiplinary creatives to provide value beyond one “genre"
  • It’s also about connecting with culture in a way that’s not over peoples heads — sophisticated.
  • A combination of an art director, designer, strategist, and production
  • What goes on inside the mind of an experience designer?
Facts -
  • "The terminology is still very new and its definition is in flux”
  • It’s "the bridge between business and design, combining organisational strategies and different design disciplines from UX to service design"
  • Experience Designers typically have a generalist skill set. We’re probably versed in most creative fields but are best at one thing in particular.
  • Experience design is not a checklist, a recipe, or a series of maneuvers; it is a way of thinking.
  • Experience design doesn’t replace brand strategy, but pushes beyond the traditional approach of defining brands.
  • Experience design provides a way for the business and the designer to both discuss objectives and options.
  • Corporations need to nurture their employees in a way that helps them connect with culture and learn from mistakes

It would be nice if the idea of nightlife for a creative was seen from a lifestyle standpoint and had a way of connecting creative people and ideas because there should be a different way of looking at how people spend their nights coming up with some of the best ideas and starting amazing friendships.

Why do creative endeavors and conversations seem more fun and productive at night? How do creatives get inspired by conversation?
Connecting themes
  • Creativity
  • Culture
  • Nightlife

  • Brighter people reported a preference for going to bed later and sleeping later into the day
  • Not only are evening types smarter, but their unusual habits also help them to find creative solutions and alternatives.
  • It’s the interconnectedness of culture and it’s creative ideas that causes a creative renaissance to form out of that
  • Find your constant source of inspiration and attach to it…for me it’s conversations around the world
  • It’s a litmus test of what’s going on around the world

It would be nice if new york fashion week had a way of truly embracing the rawness and spirit of new york because new york has a lot more to offer and a lot more to explore beyond the galleries and event venues of manhattan.
Facts —
  • The issues have been building for years, but now, with former New York Fashion Week highlights such as Thom Browne, Altuzarra, Rodarte and Proenza Schouler fleeing to Paris, there are only a handful of designers left bolstering the city’s dwindling relevance.
  • ...when it comes to true creative innovation, New York Fashion Week just doesn't seem to be cutting it.
  • New Yorkers excel at PR, far more than their European counterparts at least
  • transformations of the global fashion industry start in New York and then move to Europe
  • Trailblazers like Rick Owens, Matthew Williams and Virgil Abloh certainly strengthen this argument.
  • Should the four international governing bodies work together to create a new Global Fashion Shows?
  • ...the city’s fashion week already has a reputation for being something of a creative snooze-fest, heavy on sportswear and cocktail dresses, and light on new ideas

It would be nice if design agencies had nurtured employees to be leaders because they would have the ability to create more self-aware designers which provides a more resilient and loyal group of talent.

Initial thoughts —
  • Sharing economy as it applies to leadership
    • "...people must learn how to team, how to share information and fill each other’s knowledge gaps”
    • Companies are realizing that the hierarchy in which they’re structured isn’t how work actually get things done.
  • People are encouraged to move around and gain more skill
  • Tap into hidden skills and abilities
  • Encourage people to put more purpose into their design
  • Tap into side projects and interests that can fuel new business opportunities
  • Work with people to help them lead projects and face selling work in client meetings

Facts —
  • We've reached a time when collaboration is not just about individual work patterns, but also about what happens across systems, organizations, and governments.
  • But today's students—the next generation of leaders—have grown up in a sharing economy where not just goods, but also values are exchanged.
  • Creativity Inc
  • “It isn’t enough merely to be open to ideas from others. Engaging the collective brainpower of the people you work with is an active, ongoing process. ”
  • “ A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.”
  • “If there are people in your organization who feel they are not free to suggest ideas, you lose.”
  • “Always try to hire people who are smarter than you. Always take a chance on better, even if it seems like a potential threat.”
  • Instead of waiting for conditions to improve and hoping that they’ll be able to increase the headcount, smart leaders may find that the brainpower needed to solve their most pressing challenges is sitting right in front of them. these leaders need to learn how to be Multipliers so that they can tap into the full capability and intelligence of the people who work for them already.